Mount&Blade | Table of Contents | Gameplay | Walkthrough
Table of Contents
Warband Force Single Threading Pattern
Warband Force Single Threading Tutorial
Details
Appendices
Appendices
Pre-game configuration[edit]
In addition to the settings configurable within the game itself there are some options that can only be configured through the launcher, and this page explains them in full detail. To reach this panel run the launcher and choose Configure.
Video If your game looks like this, your graphics card cannot handle the DirectX 9 render method correctly. If your game looks like either of these, download the latest appropriate drivers for your graphics card (e.g., Nvidia, ATI/AMD). | - Render Method: for older systems, choose DirectX 7. If you have a modern graphics card (designed with proper support for DirectX 9 or higher) you can use DirectX 9 rendering. DirectX 7 rendering eliminates some of the graphical effects the game can produce but requires far less processing power. If you see unnaturally-bright textures when using DirectX 9 rendering this indicates that your card is unable to process graphics correctly in this mode, and you should therefore switch to DirectX 7 rendering to experience the game correctly.
- Use Pixel Shaders: if you have a graphics card which supports it, enabling pixel shaders will give some surfaces a more impressive appearance. This can reduce game performance somewhat. If you do not have a card that supports pixel shading, enabling this will result in unwanted visual oddities.
- Start Windowed: by default, Mount&Blade runs fullscreen. This setting makes it run in a window instead.
- Show Framerate: this enables a large frame rate counter in the top-left corner.
- Force Vertical Sync.: enabling vertical sync helps reduce or eliminate tearing, but on slower systems it will also result in some loss of performance.
- Texture Detail: this determines the detail used for textures. Using the Auto Adjust button will attempt to recommend a texture level suited for your card. The lower the setting the worse the graphics will look but the better the game will perform.
- Max. Frame Rate: a frame rate higher than your monitor's refresh rate (generally in the region of 50-85 Hz) can result in unwanted effects. This box lets you limit it. As a general rule you should set this to the exact value you have the monitor's refresh rate set to, as anything above this number is just a waste of system resources.
- Screen Resolution: by default, Mount&Blade inherits the resolution and bit depth specified for Windows itself. If you want a different setting, select it here. Using a 16-bit mode will result in more washed-out visuals but can significantly improve performance.
- Antialiasing: You can turn antialiasing on or off here. Note that if you have forced an antialiasing in your graphics card's configuration this setting will be ignored.
- Shadow Quality: how precisely game shadows will be drawn. Higher detail results in more lifelike shadows but also results in a performance hit on older systems.
- Auto Adjust: click this button to automatically configure all settings to settings based on an analysis of your system. This process is not perfect, but it provides a basic indication of what your system can handle.
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Audio | - Enable Sound Variation: this randomly fluctuates the frequency of sound effects to produce a greater variety of sounds.
- Disable Sound: if you want to disable all sounds, use this setting.
- Disable Music: if you want to disable all sounds, use this setting. This can also be somewhat achieved by setting the volume slider to the minimum, but the music files will still be processed. Disabling music may result in a very minor performance increase.
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Game | - Hide Blood: by default, men and horses bleed when hit with weapons that deal piercing or cutting damage. Checking this box will disable all blood.
- Enable Cheats: allows the use of cheats. Cheats will not function unless this option is enabled.
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Advanced | - Enable Edit Mode: Edit Mode lets you edit things while the game is running, but, as indicated, it results in a significant performance hit. Unless you are wanting to experiment with hidden features or create your own modules you should leave this disabled.
- Force Single Threading: Mount&Blade supports multi-core processors. You can use this option if for some reason your multi-core processor is not handled correctly, or if your single-core processor is incorrectly recognised as a multi-core. If you have a multi-core processor you should always leave this option off unless you have problems, as turning it on will reduce performance.
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In-game configuration[edit]
General Options | - Music Volume: this controls the music volume level. It will not function if music has been disabled in the launcher configuration.
- Sound Volume: this controls the sound volume level. It will not function if sound has been disabled in the launcher configuration.
- Mouse Sensitivity: if your mouse does not respond as intended, experiment with this slider. Moving it to the left makes the mouse less responsive while moving it to the right makes it more responsive.
- Invert Mouse Y axis: if you want the Y axis inverted (as in a flight sim), enable this.
- Control block dir.: use this setting to alter how blocking is controlled (see Controls).
- Control attack dir.: use this setting to alter how attacking is controlled (see Controls).
- Video Options: view and alter the Video Options.
- Controls: view and alter the Controls.
- Damage to player: use this to reduce the damage enemies deal to your character.
- Damage to friends: use this to reduce the damage enemies deal to your companions (regular troops are not affected).
- Combat AI: determine how intelligent the combat AI is. This setting affects your troops as well as those of the enemy.
- Combat Speed: use this to speed up or slow down battles.
- Battle Size: use this to determine the maximum number of troops that can be in a battle scene at any one time. The slider normally goes between 25 and 100, but you can change these settings further using the Battle Size Changer.
- Show attack direction: determine whether yellow arrows show up to aid attacks.
- Show targeting reticle: determine whether ranged weapons will be aided by a crosshair.
- Show names of friendly troops: this setting puts floating green names above friendly troops so you can tell them apart from enemies.
- Report damage: determines whether damage is reported in the log.
- Report shot difficulty: determines whether shot ratings are reported in the log.
- Report Casualties: determines whether casualties are reported in the log.
- Report Experience: determines whether experience gains are reported in the log.
- Difficulty Rating: this gives an indication of how hard the game will be. The Damage to player, Battle size, and Combat AI settings are used to calculate this number.
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Video Options | For all these settings, having them on will require additional system resources. If you have poor performance, try turning some of them off. - Render Method: for older systems, choose DirectX 7. If you have a modern graphics card (designed with proper support for DirectX 9 or higher) you can use DirectX 9 rendering. DirectX 7 rendering eliminates some of the graphical effects the game can produce but requires far less processing power. If you see unnaturally-bright textures when using DirectX 9 rendering this indicates that your card is unable to process graphics correctly in this mode, and you should therefore switch to DirectX 7 rendering to experience the game correctly.
- Screen Resolution: by default, Mount&Blade inherits the resolution and bit depth specified for Windows itself. If you want a different setting, select it here. Using a 16-bit mode will result in more washed-out visuals but can significantly improve performance.
- Monitor Gamma: determines the gamma correction used for displaying the visuals. If your monitor has been configured correctly you should not need to change this. Note that this is not a brightness slider; while adjusting it will make some things show up better it will not affect all colors evenly.
- Shadow Quality: how precisely game shadows will be drawn. Higher detail results in more lifelike shadows but also results in a performance hit on older systems.
- Texture Detail: this determines the detail used for textures. The lower the setting the worse the graphics will look but the better the game will perform.
- Grass Density: determine the volume of 3D grass used. Setting it to 0% will effectively disable all grass.
- Character Detail: determine how detailed the character models are.
- Character Shadow Detail: determine how detailed characters' shadows are.
- Number of Corpses: determine how many corpses can be in the battle map at any one time. Corpses that exceed the maximum specified here will disappear, but their weapons will not.
- Number of Rag Dolls: Mount&Blade uses the Newton Game Dynamics physics engine to create dynamic death animations. This setting determines how many characters can simultaneously have ragdoll deaths. Once characters have finished their ragdoll death animations they are no longer counted by the limit set here, so even with a low setting you can experience some ragdoll deaths for the duration of the battle.
- Blood Stains: set when blood is shown, if at all. Showing blood at all times means enemies look bloodied even when far away, but this comes with a performance hit. This setting will have no effect if you have already disabled blood in the pre-game configuration.
- Dynamic Lighting: determines whether lighting sources will affect the game world.
- Character Shadows: toggles character shadows.
- Environment Shadows: toggles environment shadows.
- Realistic Shadows on Plants: determine what level of shadows plants will have.
- Particle Systems: determines whether particle systems are used for some effects.
- Anisotropic Filtering: determines whether anisotropic filtering is used to improve the appearance of textures seen in the distance.
- Fast Water Reflections: by default, water reflections are handled in a simplified manner. Disabling this will result in more impressive water effects, but there may be a noticeable decrease in performance.
- Estimated Performance: a rough estimate of the performance you will get with your chosen settings. The number adjusts as you change settings, so you can see the sort of performance hit each involves. This is only an estimate; your actual performance may vary.
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Controls | Here you can view and configure the controls. The controls for map movement and rearing cannot be changed. |
Retrieved from 'https://strategywiki.org/w/index.php?title=Mount%26Blade/Configuration&oldid=778395'
Q: Is running the mod through the WSE Launcher mandatory?
A: Yes, else most of the mod won't work.
NOTE: If you aren't seeing any messages or battle logs, this is a sign you have not launched the mod through WSE.
Q: Where is WSE located?
A: After initially unzipping the module look for WSELoader.exe. You will find it in the WSE folder within the Warsword module folder.
NOTE: Many problems with the mod are solved by moving the entire contents of this WSE folder to the main Mount & Blade Warband folder (where mb_warband.exe is located), then running it from there every time.
Q: 'Error, could not find mb_warband.exe..'
A: In your root mount and blade warband folder rename mb_warband.exe to something else. Then copy the mb_warband.exe from Warsword's '1.174 original exe' folder into your root warband folder. Run this once, then close it. Then follow questions 1) and 2) above.
Q: Does the Dungeons Edition of the mod contain Freelancer?'
A: Yes, Dungeons Edition (plus the ModDB Patch) is the latest version and contains all contents.
Q: I downloaded the Dungeons Edition but it says Freelancer edition on the main menu, what's the deal?'
A: The message is outdated, if you downloaded Dungeons Edition then you're good.
Q: Why are all the lord characters bald?
A: This is an irreversible bug that happens sometimes when a new game is started. No known solution, start another new game and hope for the best.
Q:I'm getting a lot of crashes, how do I stop this?
A: In the launcher enable 'load textures on demand', also try 'force single threading'. Alternatively try un-ticking sound variation and disabling music.
Q: How do I increase the battle size above 150?
A: Search for a program called Warband Battle Size Changer.
NOTE: The software isn't included with the mod, furthermore it will increase the chance of crashing and slowdown in battles/sieges.
Q: My cursor is stuttering a lot, how do I solve this?
A: Try limiting your fps in the launcher (NOTE: that this can increase game startup time). Also try rolling back your Nvidia drivers.
Q: I get solid gray/green sky or faces/eyes on the sky, what do I do?
A: Turn off HDR.
Q: How does magic work?
A: Check the Warsword Conquest Wiki or the Site. Links provided above.
Q: Can you learn more than one lore/school of magic?
A: No, it is both impossible mechanical-wise and lore-wise.
Q: Is there a way to recruit casters?
A: No, you can only recruit mercenary casters - casters can else only be obtained through prisoners.
Q: Can companions learn magic?
A: No, they currently can't.
Q: What to do with tournament medals?
A: 'You sell them, victories are tracked internally. You also get access to wondering magic vendors starting level 30. https://warswordconquest.fandom.com/wiki/Magical_Merchants
Q: Where does one find troop trees? Microsoft excel explain.
A: Troop trees can either be found under Reports, or Reports -> Reference Material - not all units may be shown.
Q: Where can one get units not present in the main troop tree of a faction?
A: Certain units can only be obtained through the War Academy, which can be built in towns owned by the player, or through recruiting prisoners.
Q: In a field battle the enemies usually form a long line and circle awkwardly.
A: In the Camp menu go to 'PBOD Mod Preferences' then turn on Formations AI.
Q: Can you locate certain companions or traders?
A: Companions cannot be located. Magical vendors instead can be located through the Burspa Menu.
Q: What do Cult Masters and Humanitarians do?
A: They provide units from the chosen kingdom culture in exchange for villagers from your party. Cult Masters are for evil factions, Humanitarians for good factions.
Q: Why can't I trade villagers for units to Cult Masters/Humanitarians?
A: Because villagers need to be part of the party, not prisoners.
Q: Do dungeons reset?
A: Yes, they reset every 3-10 days.
Q: Is the Pirate Kingdom faction gone forever?
A: No, it only became a minor faction. It cannot be chosen at start but can be chosen as the player's own kingdom culture when creating its own faction.
Q: Caravan ships are stuck near towns?
A: They're not, it just looks like it. Functioning as intended.